Edelweiss game developer

Added: Kyli Abshire - Date: 26.11.2021 19:32 - Views: 16576 - Clicks: 2167

Edelweiss game developer

This is Koichi from Edelweiss. I handled the graphics except for animation and effectsworld-building, story, and some of the planning and adjustment of the RPG elements in Sakuna: Of Rice and Ruin. I quit my company job in to start working in earnest at Edelweiss while occasionally doing freelance work on the side.

Edelweiss game developer

Sakuna ended up becoming a large-scale project that took a whopping five and a half years to complete. Game developers spend a long time working on each of their titles. Although I wish could release a game after less than a year of work, it inevitably takes us several years to make a game that achieves a certain level of quality and length. This time I maintained a healthy level of motivation for about two years, but after that I relied on the passion of my colleagues, the positive reactions of players, and my own admiration for other games to sustain me as I continued walking through the darkness.

I finally saw something like the light at the end of the tunnel in the latter half of I feel very guilty about this, but if we had released a game riddled with regrets, neither we nor edelweiss game developer players would feel happy with the result.

Edelweiss game developer

Doing so would have rendered my decision to quit my corporate job meaningless. I feel relieved that I somehow survived that period of anguish to successfully complete the game. But enough talking in the abstract.

Favorite Character I want to say the entire main cast, but I think Sakuna and Kokorowa turned out particularly well. The resulting visuals turned out quite well in comparison to the actual specs.

Edelweiss game developer

Favorite Part of the Story I feel I had greater freedom when writing the characters in the sidequests, perhaps because I did not have to agonize over them as much as I did the main story scenes. I particularly enjoyed creating the events with Kokorowa.

Edelweiss game developer

Two wonderful individuals, the artist Ryota Murayama and composer Hiroyuki Oshima, helped make Sakuna infinitely more appealing. For more information about Sakuna: Of Rice and Ruin: www.

Edelweiss game developer

email: [email protected] - phone:(806) 540-2743 x 1522

E3 Interview with Edelweiss, the two-man XSEED dev behind Sakuna