Added: Kyli Abshire - Date: 26.11.2021 19:32 - Views: 16576 - Clicks: 2167
This is Koichi from Edelweiss. I handled the graphics except for animation and effectsworld-building, story, and some of the planning and adjustment of the RPG elements in Sakuna: Of Rice and Ruin. I quit my company job in to start working in earnest at Edelweiss while occasionally doing freelance work on the side.
Sakuna ended up becoming a large-scale project that took a whopping five and a half years to complete. Game developers spend a long time working on each of their titles. Although I wish could release a game after less than a year of work, it inevitably takes us several years to make a game that achieves a certain level of quality and length. This time I maintained a healthy level of motivation for about two years, but after that I relied on the passion of my colleagues, the positive reactions of players, and my own admiration for other games to sustain me as I continued walking through the darkness.
I finally saw something like the light at the end of the tunnel in the latter half of I feel very guilty about this, but if we had released a game riddled with regrets, neither we nor edelweiss game developer players would feel happy with the result.
Doing so would have rendered my decision to quit my corporate job meaningless. I feel relieved that I somehow survived that period of anguish to successfully complete the game. But enough talking in the abstract.
Favorite Character I want to say the entire main cast, but I think Sakuna and Kokorowa turned out particularly well. The resulting visuals turned out quite well in comparison to the actual specs.
Favorite Part of the Story I feel I had greater freedom when writing the characters in the sidequests, perhaps because I did not have to agonize over them as much as I did the main story scenes. I particularly enjoyed creating the events with Kokorowa.
Two wonderful individuals, the artist Ryota Murayama and composer Hiroyuki Oshima, helped make Sakuna infinitely more appealing. For more information about Sakuna: Of Rice and Ruin: www.Edelweiss game developer
email: [email protected] - phone:(806) 540-2743 x 1522
E3 Interview with Edelweiss, the two-man XSEED dev behind Sakuna